Papers and Presentations
As we go deeper into our conversation and research about media we will be writing down our thoughts about media issues both great and small. We hope that our talks and articles will be evolving documents and the starting point of many discussions. Please chime in. We'd love to hear your comments.
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This article explores the purposes of the "cinematic look" and why creators have to work so hard to make reality unreal.
Modern art appreciation may require more than mere appreciation. Ludic arts require hand-eye coordination, skill, and plenty of time.
There has always been difficulty translating games into traditional story-telling media. The problems grow even as more and more people tout the story-telling power of the medium. The issue may be that video games are not stories, but experiences.
What makes some children's fiction seem shallow? By examining Pixar's Cars 2 in relation to Pixar's other movies we try to examine differences and come to some conclusions about creating emotional depth for children.
We examine clichés and try to understand what they are, how they form, and their effects. It turns out the humble cliché may play a crucial part in the media refresh cycle.
Reality as a Storytelling Medium - presented at Indiana University Bloomington for ARGFest 2011.
Our currently highlighted talk is "Reality as a Storytelling Medium". This talk tries to understand how and why we tell fiction using reality itself as a storytelling medium.
- Can reality and fiction really be merged at all?
- How are fictional elements portrayed in reality.
- What is the relationship of fiction to reality?
- And most importantly... why does ten year old Julia really want to be a private detective?
This talk tries to address the basic issues that may effect a whole range of what we call Experience Fiction. ARGs, location based stories, interactive theatre, augmented reality stories, etc.