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Recent blog posts
- Solving the World - Serious Games Require Serious Gamers
- The Resolution Was So Good I Saw Through the Movie - The Hobbit in HFR
- I Can't Play Your Art
- Client Announcement - Playing With Reality
- Curiouser Update April 15 2012
- Video Game Stories (are not really stories)
- Shallowness in children's fiction : Cars 2
- Cliche
- Keep Score
- The Curiouser Site is Live (alpha)
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The Curiouser Blog
Solving the World - Serious Games Require Serious Gamers
Serious Games may allow us to save the world by playing games, but the motivation will still have to come from us.
The Resolution Was So Good I Saw Through the Movie - The Hobbit in HFR
The Hobbit, high frame rate, and why movies spend so much time trying not to look like real life.
I Can't Play Your Art
Do you have the hand-eye coordination to appreciate ludic art?
Client Announcement - Playing With Reality
Curiouser Update April 15 2012
Hello everyone.
A lot has been going on at Curiouser behind the scenes and we want to share some of that with you. Not just in this post but ongoing. To that end we will be setting up a "studies" section so that you can read our on-going processes as they happen. This way we have a place to open a dialog about our theories as we develop them. We are going to be sharing more thoughts and ideas in our blog as well as news, analysis, mistakes, and topical opinions.
Video Game Stories (are not really stories)
It can be hard to reconcile the two extremes of the debate about the quality of video game stories. On the one hand there is a growing assertion that video game stories have finally come of age. The stories are complex, multi-layered, and more importantly move the players with real and deep emotions. They have prominence inside the industry and story is now considered a major componant of any large video game project. They are art.
Shallowness in children's fiction : Cars 2
An analysis of the movie Cars 2 which looks at some specific problems with the movie and reveals more common problems that can create a sense of shallowness in children's fiction.
Keep Score
Keep Score is a fun little game we created to help us test out some theories about gamification and how games work with our real lives. The game is only activated by a real life event and then turned into a game on the spot. Also it's really silly and fun...
The Curiouser Site is Live (alpha)
The Curiouser Institute website is now live. We are still testing so please give us feedback here on this post.

Let us know what you like, don't like, and if you notice any errors.




